Bots
Aerial Bot
Automatically performs aerial shots or air dribbles- Choose up to 3 different aerial bot modes
- Always Freestyle
- Alternate Freestyle
- Alternate Freestyle 2
- Normal Freestyle
- Normal Aerial
- Alternate Normal Aerial
- Alternate Normal Aerial 2
- Alternate Normal Aerial 3
- Alternate Normal Aerial 4
- Mixed Normal Aerial
- Strict Aerial
- Upside Down Aerial
- Flip Resets
- Air Dribble Mode
- Choose one of your three modes to air dribble with
- Offset
- The higher the value, the further it will aim ahead of the center of the ball
- Goal Offset
- The higher the value the more it will try to redirect the ball towards the goal
- The lower the value the more it will aim towards the offset position
- Approach Offset
- The higher the value the more to the side it will try to go
- The lower the value the more it will directly go towards the goal aiming position
- Use Old Intersection Type
- Enable to use the older intersection type, although the newer one should be generally better
- Interp. Speed
- Controls the speed of interpolation between the current speed of the car and its max speed
- A higher value will result in a faster interpolation of the car's speed resulting in more stable intercepted position.
- Hit Adjust
- Adjust how the bot will hit the ball, this does not work for the alternate normal modes
- Distance
- The higher the value the sooner it will aim the car's nose towards the balls center.
- Useful for adding more power to the ball, but might miss more aerials
- Take-Off Mode
- Select which aerial mode should be used to start a freestyle aerial
- Time
- How long to hold the aerial mode before freestyling
- Freestyle Control
- Allows for controlling the bot's orientation at the end
- This is only for Freestyle modes
- Distance
- Adjust how far away from the ball it stop freestyling at
- Orientation Mode
- Select which aerial mode should be used at the end of an aerial
- Enable Starting Velocity
- Manually edit how fast the car goes towards the intersect point
- Starting Velocity
- This value controls how direct to the ball the bot should fly
- Lower values means more height, which will work better on some aerials where the car is moving too fast
- Higher values means more direct fly path, which at higher speeds might miss the target completely if there's not enough time to reach the ball
- A recommended value would range from 1300-1800, but you can adapt to your playstyle
- New Stationary Time Calculation
- Enables a more advanced time calculation for when the ball is stationary, by simulating the physics of the car.
- Disable if you experience freezes or hangs
- Extra Jump Ticks
- Controls how many ticks it should set the dodge controls based on the user's current directional input
- After the number of ticks have passed, it will set the car's controls to match those of the bot
- If you have problems when using the bot and double jumping/dodging, increase the number of ticks until the problem stops occurring
- Aim At Goal
- Will try to position the car in order to hit the ball towards the center of the enemy's goal
- Only works in Soccar and Rumble
- Facing Goal
- Enables aim at goal only when the player and the ball are facing the enemy goal
- Use In Mode X
- Select which modes to use aim at goal in
- In Safety Zone
- Will only aim at goal if the intersect point is in the specified distance
- Distance
- Higher values for further away from the enemy's goal
- Lower values for closer to the enemy's goal
- 5120 is halfway
- Hoops Target Height
- Controls the height of where the bot should aim at in hoops
- A value of 660 would be the middle of the backboard
- Automatic Correction Values
- Automatically set goal corrections
- Risk Factors
- Controls how much risk the automatic correction should take
- Higher values mean less risk taken
- Lower values mean more risk taken
- Ground
- Normal Aerial
- Freestyle Aerial
- Use When on Ground
- Use When Normal Aerialing
- Use When Freestyle Aerialing
- Goal Corrections
- For when not using automatic correction values
- Controls how much we correct for being off-vector
- Lower values mean closer to the balls center
- Higher values mean more errors
- On Ground
- Normal Aerial
- Freestyle Aerial
- Automation
- Auto Boost
- Auto Drive
- Automatically drives towards the intersection point
- Use Handbrake
- Drive Backwards
- Use Dribble Bot
- Uses the dribble bot when on ground
- Requires dribble bot to be enabled
- Match Speed
- For when not using dribble bot
- Matches the speed of the car towards the intersection point to aerial towards it
Demolition Bot
Automatically goes for demolitions on enemies- Auto Boost
- Always boost
- This will make the bot ignore if we have enough boost or if we can reach the current target with the current boost
- Always boost
- Air Control
- Tries to orient towards enemies while in the air, allowing air bumps
- Experimental
- Ball Cam Toggle
- Toggles the ball cam off when going for demos
Dribble Bot
Automatically dribbles the ball on top of your car- Catching
- Offset
- Controls how far away from the ball it should position itself when trying to catch the ball.
- A value of 0 means it will go exactly under the ball if possible
- Approach Offset
- Controls how much it should circle around the ball when catching it, to align with the target direction
- A value of 0 means it will drive towards the target using a direct path
- Offset
- Carrying
- Auto Boost
- Automatically boosts as needed when carrying the ball
- Offset
- Controls how far away from the ball it should position itself when carrying the ball towards the goal.
- A value of 0 means it will go exactly under the ball if possible
- Approach Offset
- Controls how much it should circle around the ball when trying to carry it, to align with the target direction
- A value of 0 means it will drive towards the target using a direct path
- Auto Boost
- Adjusting
- Auto Boost
- Automatically boosts as needed when readjusting
- Offset
- Controls how far away from the ball it should position itself to setup for a flick.
- A value of 0 means it will go exactly under the ball if possible
- Air Dribble Offset
- Controls how far away from the ball it should position itself to setup for an air dribble.
- A value of 0 means it will go exactly under the ball if possible
- Auto Boost
Kickoff Bot
Automatically do speed-flip kickoffs- Front Corner
- Handbrake Usage
- Uses handbrake when landing
- Position Alter
- This is the point at which the bot will steer at the beginning
- The higher the value, the more to the side of the ball it will be
- Sequence 1
- Time
- How long it should boost and steer for before going to the next sequence
- Steer Value
- How quickly to steer towards the position alter point
- Time
- Sequence 2
- Time
- How long it should speed-flip before going to next sequence
- Speed-flip Dodge Time
- How fast to execute a speed-flip
- Time
- Sequence 3
- Flip Into Ball
- Time Based Dodge
- Not recommended
- Enables a time specified dodge. Otherwise it will flip as soon as it touches the ball
- Time
- How long to hold the jump button for
- Longer time means more height
- Distance Till Jump
- The distance at which it will start the jump
- Forward Dodge Value
- Adjust how diagonal a side-flip can be
- Time Based Dodge
- Flip Into Ball
- Handbrake Usage
- Center
- Handbrake Usage
- Uses handbrake when landing
- Position Alter
- This is the point at which the bot will steer at the beginning
- The higher the value, the more to the side of the ball it will be
- Sequence 1
- Time
- How long it should boost for before going to the next sequence
- Time
- Sequence 2
- Time
- How long it should boost and steer for before going to the next sequence
- Steer Value
- How quickly to steer towards the position alter point
- Speed-flip Dodge Time
- How fast to execute a speed-flip
- Time
- Sequence 3
- Time
- How long it should boost and speed-flip for before going to the next sequence
- Save boost
- Enables smart boost saving usage
- Time
- Sequence 4
- Use boost
- Enables smart boost usage in order to keep maximum speed when the car is on the ground
- Recommended to have enabled
- Steer Towards Ball
- Steers towards the center of the ball when on the ground
- Flip Into Ball
- Time Based Dodge
- Not recommended
- Enables a time specified dodge. Otherwise it will flip as soon as it touches the ball
- Time
- How long to hold the jump button for
- Longer time means more height
- Distance Till Jump
- The distance at which it will start the jump
- Forward Dodge Value
- Adjust how diagonal a side-flip can be
- Time Based Dodge
- Use boost
- Handbrake Usage
- Back Corner
- Handbrake Usage
- Uses handbrake when landing
- Position Alter
- This is the point at which the bot will steer at the beginning
- The higher the value, the more to the side of the ball it will be
- Sequence 1
- Time
- How long it should boost and steer for before going to the next sequence
- Steer Value
- How quickly to steer towards the position alter point
- Time
- Sequence 2
- Time
- How long it should speed-flip before going to next sequence
- Speed-flip Dodge Time
- How fast to execute a speed-flip
- Time
- Sequence 3
- Steer Towards Ball
- Steers towards the center of the ball when on the ground
- Save boost
- Enables saving boost, if disabled the bot will try to keep maximum speed by using a little bit of boost
- Useful if we want to get to the ball sooner
- Flip Into Ball
- Time Based Dodge
- Not recommended
- Enables a time specified dodge. Otherwise it will flip as soon as it touches the ball
- Time
- How long to hold the jump button for
- Longer time means more height
- Distance Till Jump
- The distance at which it will start the jump
- Forward Dodge Value
- Adjust how diagonal a side-flip can be
- Time Based Dodge
- Steer Towards Ball
- Handbrake Usage
Helpers
Ball Prediction
Shows where the ball is going, allowing you to set up for aerials easily and wall-shots. It can also indicate if the ball is going into a goal, allowing you to make easy saves.- Only In Goal
- Enabling this will make the prediction draw only when the ball is headed towards a net
- Use Old Prediction
- Enabling this will make the prediction use an older prediction method which may not be as accurate.
- Predict Time
- Amount of time to predict, higher values will use more CPU
- Intersection Point
- This will draw a point on the prediction line showing where an intersection between the player and the ball will happen.
- Type
- Customize the intersection point visual
- Ground Circle
- Enabling this will show a circle on the ground under the intersection point
- Size
- Customize the size of the intersection point
- Ground Intersection Point
- This will draw a point on the prediction line showing where an intersection between the dribble bot and the ball will happen.
- Type
- Customize the ground intersection point visual
- Ground Circle
- Enabling this will show a circle on the ground under the ground intersection point
- Size
- Customize the size of the ground intersection point
Wave Dashes
This will attempt to orient your car based on your current velocity and where the car will land, and will dash into the ground to get extra speed.This is very helpful for recovering from the wall.
- Orient Only
- Enabling this will prevent the bot from dashing, useful if you would like the bot to only recover for you.
- Orient Towards Ground
- Enabling this will orient the car towards the ground when above a certain height for faster recoveries, requires to have boost amount bigger than zero
- Jump On Ceiling
- Disabling this will make the bot not jump when on the ceiling.
- This is useful to save dodge, when falling from the ceiling.
- Continuous Mode
- Enabling this will make continuous wave dash jumps.
- Dash Into Direction of Velocity
- Enabling this will make the bot dodge towards the car's current velocity, no matter where the car's front is facing.
- Wall Dashing
- Enabling this will make the bot do continuous wave dash jumps on walls, useful for quick boost in speed.
- Only Below Max Speed
- Enabling this feature will make smart usage of the wall dash jumps only when needed to reach maximum speed.
Flip Cancels
Allows for speed-flips or automating speed-flips and half-flips- Automatic Flip Cancellation
- Enables automatic flip cancellation when applicable
- Pros:
- Allows you to do automatic speed flips
- Allows you to do automatic half flips
- Cons:
- Can sometimes mess up flicks
- Won't be able to use diagonal flips
- Use Old Version
- Enable this if you experience problems with canceling flips
- Cancel on Front Diagonal Flips
- Automatically cancel front diagonal flips
- Cancel on Backward Diagonal Flips
- Automatically cancel backward diagonal flips
- Cancel on Backward Flips
- Automatically cancel backward flips
- Distance
- Distance to the ball in which the bot won't automatically cancel the flip
- Automatic Time
- Automatically picks how long to cancel a doge for
- Time
- Controls how long to cancel a dodge for
- Speed-flip
- Jump Time
- How long to hold the first jump
- Dodge Angle
- Angle of the first diagonal dodge
- Jump Time
Visuals
Ball Prediction
- Line Color
- Adjust the color of the prediction line
- Fade Out Line
- Fades out the line over some distance
- Performance Lines
- Use lines that are easier to render, but less visually appealing. Use this if you are experiencing low FPS
- Line Width
- Adjust the width of the prediction line
- Intersection Point Color
- Adjust the color of the intersection point
- Intersection Point Ground Circle Color
- Adjust the color of the intersection point
- Ground Intersection Point Color
- Adjust the color of the ground intersection point
- Ground Intersection Point Ground Circle Color
- Adjust the color of the ground intersection point ground circle
Mini-Map
- Scale
- Adjust the scale of the mini-map
- Position
- Adjust the position of the mini-map HUD
- X
- Horizontal position
- Y
- Vertical position
- Show Boosts
- Shows the available boosts on the mini-map
- Requires Boost Timers to be enabled
- Show Boost Timers
- Shows the remaining time left for boosts to respawn
- Requires Boost Timers to be enabled
- Show Border
- Shows a border around the mini-map
Boost
- Boost Timers
- Show Circles
- Show circles around boosts that have been taken
- Show Text
- Text Lowering
- Lowers the time remaining text
- Font Size
- Adjust the font size for the time remaining text
- Text Lowering
- Show Circles
- Boost Display
- Show Boost Display
- Shows how much boost other players have
- Show On Team
- Shows how much boost teammates have left
- Show On Enemy
- Shows how much boost enemies have left
- Show Bar
- Shows a bar filled depending on how much boost they have left
- Show Numbers
- Shows a numerical value of how much boost they have left
- Automatic Text Color
- Changes the text color depending on how much boost they have left
- Font Size
- Adjust the size of the font
- Persistent Background
- Always show a background even if they have no boost left
- Filled Background
- Fill in the boost bar background
- Background Color
- Adjust the color of the boost bar background
- Show Boost Display
Misc
- Hide Nameplates
- Hides the nameplates of other players
- Change FOV
- Adjust your FOV
- Disables the game's dynamic FOV
- Draw Hitbox
- Draws the hitbox of the car you are in
- Hitbox Color
- Adjust the color of the hitbox
- Jump Indicator
- Will make the car red when a jump is available
- Not stream-proof
- Jump Indicator Color
- Adjust the color for the jump indicator
- Car Vision
- Allows you to see cars through objects such as the ball, smokes and walls
- Not stream-proof
Misc
Misc
- Automatic Air Sensitivity
- Do not enable this feature if you use 1.00 Aerial Sensitivity
- Automatically sets appropriate air sensitivity values only when using the aerial bot
- Boost Management
- Automatically stop boosting based on conditions
- If the car is on the ground
- If the throttle button is pressed
- If the car is moving at supersonic speed
- Automatically stop boosting based on conditions
- Disable Bots on Lost Focus
- Disables the bots when in chat or a menu
- Inject BakkesMod
- Click to inject BakkesMod into your game
- Inject BakkesMod on Load
- Automatically inject BakkesMod
Config
- Reload Configurations
- Click to reload if you manually changed the configuration files
- Reset Main Configuration
- Sets your main config to the default main configuration
- Reset Kickoff Configuration
- Sets your kickoff config to the default kickoff configuration
- Open Configuration Folder
- Opens the folder containing your configuration files
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